Has Halo Changed for Better or for Worse?
Has Halo Changed for Better or for Worse?
As the release date of Halo 4 draws nearer, the players who anxiously await its release begin to question whether or not Halo 4 will live up to its predecessors. Halo 1, 2, and 3 were some of the highest selling games of all time, and for good reason. Halo focuses on equality. Everyone starts the game with the same weapons, movement speed, etc.
When Halo: Reach was released, Bungie decided to change these core values and see how their audience would react. The results were not well accepted. Players found the game to be too slow, and the armor abilities to be almost game-breaking in the manner they were implemented. 343 Industries has seen what its audience does not like, and are attempting to fix where Reach went wrong. For instance, the jetpack no longer keeps its players flying in the air for a very long amount of time. Now, when a player uses the jetpack, he or she can fly almost in a burst, and will fall back before really being able to "hover" like they could in Reach. Another ability was armor lock. 343 is not even going to include armor lock into Halo 4. They feel it to be too slow for Halo 4.
Has Halo Changed for Better or for Worse? Halo 4
Their reasoning is that if someone were to armor lock, than everyone around that player has to stop and wait for him or her to pop out of it. This caused too much of a halt in the flow of the game, and was removed. Instead, the Hardlight shield has been implemented in Halo 4. The Hardlight shield is similar to armor lock, but the player using it is only protected from the front, and they can move while using it. This fixes the halting of the flow of the game, while giving players a similar opportunity to get that same armor lock feel to the game.
With the addition of Halo 4, will 343 Industries’ changes be better for the series, or worse? There are various things to look at such as classes, different primary weapons, and perks.
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